Games industry veterans Anders Ekermo and Juha Kangas have announced the early 2019 release of Backworlds via a brand new trailer.
The pair have also announce that the game will be playable in the Indie Arena at this year’s Gamescom — which opens in Cologne, Germany on 21st August — and the Indie MegaBooth at PAX West on 2nd-3rd September.
Backworlds, which has been in development for nine years, is an inventive logic puzzle/platformer game in which players explore and progress by painting. Using your using your brush you can seamlessly move between two parallel worlds, each with its own unique set of properties. Solve environmental conundrums by using each world’s physical properties to your advantage, and use your own creativity to craft original solutions to the game’s puzzles.
Watch the Backworlds gameplay trailer below:
Ekermo (who worked as a graphics programmer on The Darkness, Chronicles of Riddick: Assault on Dark Athena and StarCraft 2) and Kangas (one of the level designers for Syndicate) began working on Backworlds as a side project in 2009. An early version of the game was nominated for multiple awards back in 2012, and took home the Jeju Games prize at Tokyo Game Show’s ‘Sense of Wonder Night’.
Since then, the pair have been expanding upon and refining their original idea, built using proprietary technology, as well as teaming up with Chris Randle (Volume, Subsurface Circular) and David Housden (Thomas Was Alone, Q.U.B.E. 2) on audio duties.
Backworlds is set to release for PC early 2019. Interested players can wishlist the game on Steam.
View some Backworlds screenshots in our gallery: