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Total War: Three Kingdoms PC specs revealed

Is your rig up to the task?

Total War: Three Kingdoms
Credit: Creative Assembly

Are you excited about the upcoming Total War: Three Kingdoms? Me too, I can’t wait to get to grips with taking over China, or more likely failing miserably in my attempt but either way I can’t wait. The question is can your rig handle it?

Creative Assembly have released the system specs that will be required to play the game and also a few of the graphical support changes they have made. At launch there will be no support for SLI, MSAA is out and TAA is in. Strictly speaking this is a technical downgrade but Creative Assembly released the following statement to try and explain things.

total war three kingdoms

Credit: Creative Assembly

“While MSAA works by sampling each single frame multiple times (super-intensive for the GPU) and taking the average in order to smooth out jaggies, TAA works by ‘looking back in time’ – it grabs the frames that have already been displayed and are still sat in your GPU’s memory buffer. It then works out the average to display in the current frame. It requires a fraction of your GPU’s resources compared to MSAA, and can reduce noise and jitter, leading to better results. In short, TAA looks better, and gives us a notably higher framerate, than MSAA.

However, TAA doesn’t work with traditional Crossfire and SLI, which rely on AFR/AFR2 (alternative frame rendering) techniques. TAA and AFR are, quite simply, incompatible. AFR doesn’t allow any dependency between frames, which TAA obviously requires as it references previously-displayed frames.

Also, getting SLI and Crossfire support into the game (and therefore requiring the player to use other, more costly forms of AA, which would be somewhat self-defeating) is not as simple as turning it on. It needs re-implementing from where we left it in the WARHAMMER games, and that implementation would be non-trivial.”

Watch Total War: Three Kingdoms in action in the trailer below:

Below you can view the system specs, be ready to take a deep breath if you want to play at max settings:

PC Minimum Specifications (Integrated)

Expected around 25-35 FPS on the campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to “Low”, running at 1280×720
Operating System: Windows 7 64 Bit
Processor: i7-8550U 1.80GHz
RAM: 6GB
Video Card: Intel UHD Graphics 620

PC Minimum Specifications (Discrete)

Expected around 25-35 FPS on the campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to “Low”, running at 1280×720
Operating System: Windows 7 64 Bit
Processor: Intel Core 2 Duo 3.00Ghz
RAM: 4GB
Video Card: GTX 650 Ti | HD 7850 1GB VRAM

PC Recommended Specifications

Expected around 45-55 FPS on the campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to “High”, running at 1920×1080
Operating System: Windows 10 64 Bit
Processor: Intel i5-6600 | Ryzen 5 2600X
RAM: 8GB
Video Card: GTX 970 | R9 Fury X 4GB VRAM

PC 60 FPS+ Specifications

Expect 60 FPS+ on the campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to “Ultra”, running at 1920×1080
Operating System: Windows 10 64 Bit
Processor: Intel® Core™ Intel i7-8700K
RAM: 8GB
Video Card: NVIDIA GeForce GTX 1080 | NVIDIA GeForce RTX 2060

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