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GameMaker Studio 2 adds Nintendo Switch support

Set for launch in summer 2018.

GameMaker Studio 2 / Nintendo Switch
© YoYo Games / Nintendo

YoYo Games have signed a deal with Nintendo to add Nintendo Switch support to their 2D game development engine, GameMaker Studio 2. GameMaker developers will now be able to bring their games to the only console that can be played anytime, anywhere, with anyone.

GameMaker Studio 2 allows developers to create games within a single code base and then publish them to run natively across multiple platforms including Android, iOS, HTML5, PS4, Xbox One, Windows Desktop, OS X, Ubuntu, Windows UWP. GameMaker Studio 2 Nintendo Switch edition is set for launch in summer 2018.

James Cox, General Manager, YoYo Games said:

[blockquote]We’re thrilled to be entering into a relationship with Nintendo, with the opportunities this will bring to our game development community, and most importantly, the players themselves. Nintendo has been hugely supportive of bringing independent releases to the Nintendo Switch console, and this partnership will mean even more wonderful games are released on the platform. We’re working hard to ensure the Nintendo Switch version of GameMaker Studio 2 retains the already excellent functionality of the engine, and we are committed to supporting developers and studios who are keen to make the jump to Nintendo’s record-breaking console.[/blockquote]

Earlier this week, Nintendo announced that Undertale was coming to Nintendo Switch. The game was created with GameMaker Studio 2 and is expected to launch later this year.

EF Games will bring you more information on GameMaker Studio 2 Nintendo Switch edition and the games it powers as it is released.

Check out the official YoYo Games website for more information.

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