Originally released in 2016 by Mimimi Games and published by Daedalic Entertainment, ‘Shadow Tactics' has just been released for Switch 2 on 18th March. Given the game's wide renown in the real-time tactical stealth genre, it is great to see it adapted for the new console, especially with the new mouse-style features on the Switch 2 that come in handy for a game like this.
I came into this one fresh, with no real history in the genre, and no idea what to expect. The tense sneaking and gorgeous art style hooked me pretty quickly. It took me a bit longer to get used to the playstyle, but I got there in the end. Overall, I found it to be an enjoyable puzzle experience, and honestly, sneaking around as ninjas: who wouldn't enjoy that?

A Puzzle Disguised as a Game
The game is set in feudal Japan's Edo period. A conspiracy is brewing: a warlord known as Kage-sama seeks to overthrow a good and peaceful Shogun. You control a group of unlikely allies tasked with stopping him: Hayato the ninja, Mugen the samurai, Yuki the light-footed thief, Aiko the master of disguise, and Takuma-San, the master marksman. Each bringing a different skillset to help you complete your quests.
At first, I didn't understand how to approach a game like this. I was just trying to rush, dash or slash my way through. When I started treating each level as what it actually is: a complex puzzle with moving pieces, it all clicked. The stealth, timing and use of abilities became satisfying and quite enjoyable.
“Move Like Water”
Hayato returns to a phrase throughout the game: “move like water”, the most useful instruction you'll receive. There is real satisfaction in executing a perfectly timed sequence: Mugen drawing the attention of two guards while Hayato slips silently into the compound they were supposed to be watching.
One sequence that stayed with me involved infiltrating Osaka Castle during a concurrent siege, cannon fire in the distance, soldiers shifting their positions in response, and a narrow window to weave through the chaos undetected.
The level design rewards patience and creativity. Each stage scatters its objectives across a wide area and leaves the approach largely up to you. This dynamic reminded me of ‘Planet of Lana II', the last game I reviewed: Lana and her companion Mui each bring distinct abilities to solving problems in tandem. Here, you're doing something similar, but with up to five characters, considerably more moving parts, and much more room to get it wrong.

Beautiful and Demanding
The hand-painted art style holds up well. The beautiful environments are detailed and considered. The voice acting is solid, with the option to play in English or Japanese, and the story provides political intrigue and complex relationships that keep you invested across its thirteen missions, without overshadowing the gameplay.
That gameplay can be frustrating. Trial and error is part of the process. Some players might find the difficulty curve steep, particularly early on before you have a full grasp of each character's abilities, but once it clicks, it's hard to put down.
The Switch 2 Experience
As someone who has played similar top-down, multi-character strategy games on PC, including ‘Baldur's Gate 3', I was curious how ‘Shadow Tactics' would translate to console. The standard controller layout takes some adjustment, given the number of abilities and characters in play. Mouse mode, using the Joy-Con 2, brings the experience noticeably closer to its PC origins and is worth trying if you have a flat surface available. Either way, the Switch 2 adaptation is seamless and maintains the polish that the game is known for.
Final Verdict
‘Shadow Tactics: Blades of the Shogun' is a richly layered strategy experience that rewards curiosity and creativity in equal measure. Its feudal Japan setting is brought to life through a hand-painted art style, and a cast of characters whose distinct abilities make every level feel like a puzzle worth solving. The storytelling holds its own too, weaving political intrigue and compelling relationships across thirteen missions.
For newcomers to the genre, there is an adjustment period, but once the approach clicks, the satisfaction of weaving characters through a tense situation is hard to match. This is a welcome addition to the Switch 2 library.
Developer: Mimimi Games Publisher: Daedalic Entertainment Genre: Real-time tactical stealth Platforms: Nintendo Switch 2, PS5, PS4, Xbox One, PC Played on: Nintendo Switch 2 Release date: 18th March 2026

