Warhammer Quest 2: The End Times is the followup to the successful Warhammer Quest and has now made the jump to PC having previously released for mobile devices. The game is a turn-based, strategy dungeon crawler from Perchang. As you can probably guess from the title the game is set in the fantasy world of Warhammer. The story sees unusual alliances between various Warhammer factions as they join together to fight the Chaos threat that is trying to take over the world.
You can check out the Warhammer Quest 2 launch trailer below:
At the start of the game you have two members in your party, the Empire Captain and a Dark Elf Sorceress. You quickly gain new members for your party as you progress through early levels. You can have four characters in play at any one time which can be switched out before each dungeon. There are twelve playable classes in total, all with their varying strengths and weaknesses, so there is lots in the game to offer plenty of flexibility depending on your preferred play style. I tended to stick to one tank character, Empire Captain, with the rest being DPS with a few support potions and found this worked pretty well for me.
There are over 200 items including weapons, armour and potions at your disposal once again giving great customisation and play style options. I did find some of the items somewhat unbalanced and some were unusable in my opinion. One axe that I found would literally use all of my action points (see later) in one swing meaning that if I wanted to move I couldn’t attack and vice versa. It could be that I chose the wrong character to equip it with as there are characters and items out there with more action points. Other weapons felt grossly overpowered making it seem pointless using anything else. Despite these grumbles the options available are truly immense.
The game itself plays out on a world map reminiscent of the title screen of Game of Thrones. Here you can direct your party to the next town or dungeon with a simple mouse click. Your journey can be randomly interrupted, this could be an ambush where you get to choose 2 of your party to fight their way out or a puzzle where its simply a case of choosing a character with the highest value of a required stat. With the puzzles you either win or lose with no real way to know what stat level you needed to win.
Scattered around the map are various towns and cities which serve several purposes. It is in these towns that the story progresses and you pick up the next mission. Here you can also visit markets, training arenas (to level up your characters), and inns to recruit new characters. I found the menus to be a bit clumsy in the market screens and was often unsure if I was buying an item I already owned but as long as you take care and pay attention the menus are serviceable. Levelling up is a simple as having the required XP and gold and clicking a button to receive a pre-determined stat boost or perk.
The dungeons are, for me, where the game really starts to shine. At first I did get a bit bored and found the going very slow, this was mainly down to the lack of variation of the dungeons themselves and the enemy types I was coming across. I’m glad that I kept at it though as the dungeons and enemies do start to differ quite a lot as you progress with some really challenging mobs to take down.
The combat is turn-based and each character has a pool of action points to use each turn. Each movement or action uses a certain number of points so managing them and making sure none were wasted is paramount. Getting to know your enemy is also crucial as if you focus on the wrong enemy, the stronger ones are going to wade through your party like a hot knife through butter. I made the mistake early on of ignoring a beastman wielding a flaming torch and he took down my entire party. There are plenty of tactical options to choose from and lots of choke points to take advantage of. The AI isn’t too clever and will happily walk into your ambushes and through fire to get to you. It was tempting to simply sit back and let them come to me but to prevent this if you hang around too long the game will throw surprise ambushes at you where enemies spawn out of nowhere, often behind your party. At the end of each dungeon your party gains experience points, treasure of some sort and often an item or weapon which you can either use, keep for later or sell at the markets.
Graphically the game looks really nice and once you start to progress the dungeons become more varied and have their own identities and atmosphere. To begin with the enemy models do seem repetitive with only a colour change here and there but once again as you progress this variety starts to increase. Sound-wise I did have some issues, not with the quality but with the repetitiveness. The same music is on a loop when you’re in a dungeon and it gets boring really quickly. I also found that no matter what melee weapon I was using, the sound effect was almost identical.
In summary, Warhammer Quest 2 is a pretty decent game and offers lots of variety in terms of play style and character customisation. The slow pace of the game might put people off as could the lack of variety in the early stages of the game but it is well worth sticking with as the game opens up a fair bit once you get going. It’s inevitable that the game can become a bit repetitive given its nature and I found it better to play in short bursts rather than sitting down for a marathon session.
I would recommend Warhammer Quest 2 to anyone who is into dungeon crawlers or enjoyed playing board games such as Hero Quest back in the day. It’s also worth a look if you are a fan of the Warhammer world.
Warhammer Quest 2: The End Times is available on Steam from January 31st.
Warhammer Quest 2: The End Times was reviewed using a digital code supplied by the developer.
Publisher: Perchang Developer: Perchang Release Date: January 31st, 2019 Reviewed On: PC/Steam Also Available On: iOS/Android